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Modular mechanism for turning a Mover actor in place using linear angular velocity.
| Name | ULinearTurnGenerator |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/ModularMovement.h |
| Include Path | #include "MoveLibrary/ModularMovement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew)
class ULinearTurnGenerator :
public UObject ,
public ITurnGeneratorInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULinearTurnGenerator
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeadingRate | float | Maximum angular velocity of heading changes (degrees per second). | MoveLibrary/ModularMovement.h |
|
| PitchRate | float | Maximum angular velocity of pitch changes (degrees per second). | MoveLibrary/ModularMovement.h |
|
| RollRate | float | Maximum angular velocity of roll changes (degrees per second). | MoveLibrary/ModularMovement.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector GetTurn_Implementation
(
FRotator TargetOrientation, |
MoveLibrary/ModularMovement.h |