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TODO: Create data for this? Is it not needed?!
| Name | ULaunchMoveLogic |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/LaunchMove.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/LaunchMove.h" |
Syntax
UCLASS ()
class ULaunchMoveLogic : public ULayeredMoveLogic
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULayeredMoveLogic → ULaunchMoveLogic
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULaunchMoveLogic() |
DefaultMovementSet/LayeredMoves/LaunchMove.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ForceMovementMode | FName | Optional movement mode name to force the actor into before applying the impulse velocity. | DefaultMovementSet/LayeredMoves/LaunchMove.h |
|
| LaunchVelocity | FVector | Velocity to apply to the updated component. | DefaultMovementSet/LayeredMoves/LaunchMove.h |
|
Functions
Public
Protected
Overridden from ULayeredMoveLogic
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GenerateMove_Implementation
(
const FMoverTimeStep& TimeStep, |
DefaultMovementSet/LayeredMoves/LaunchMove.h |