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Simple transition that evaluates true if a "next mode" is set. Used internally only by the Mover plugin.
| Name | UImmediateMovementModeTransition |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MovementModeTransition.h |
| Include Path | #include "MovementModeTransition.h" |
Syntax
UCLASS (MinimalAPI)
class UImmediateMovementModeTransition : public UBaseMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UImmediateMovementModeTransition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UImmediateMovementModeTransition
(
const FObjectInitializer& ObjectInitializer |
MovementModeTransition.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NextMode | FName | MovementModeTransition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
MovementModeTransition.h | ||
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
MovementModeTransition.h | ||
FName GetNextModeName() |
MovementModeTransition.h | ||
bool IsSet() |
MovementModeTransition.h | ||
void SetNextMode
(
FName DesiredModeName, |
MovementModeTransition.h | ||
bool ShouldReenter() |
MovementModeTransition.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
MovementModeTransition.h |