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FloorQueryUtils: a collection of stateless static BP-accessible functions for a variety of operations involving floor checks
| Name | UFloorQueryUtils |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/FloorQueryUtils.h |
| Include Path | #include "MoveLibrary/FloorQueryUtils.h" |
Syntax
UCLASS (MinimalAPI)
class UFloorQueryUtils : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UFloorQueryUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeFloorDist
(
const FMovingComponentSet& MovingComps, |
MoveLibrary/FloorQueryUtils.h | ||
static void FindFloor
(
const FMovingComponentSet& MovingComps, |
MoveLibrary/FloorQueryUtils.h | ||
static bool FloorSweepTest
(
const FMovingComponentSet& MovingComps, |
MoveLibrary/FloorQueryUtils.h | ||
static bool IsHitSurfaceWalkable
(
const FHitResult& Hit, |
MoveLibrary/FloorQueryUtils.h |
|
|
static bool IsWithinEdgeTolerance
(
const FVector& CapsuleLocation, |
Return true if the 2D distance to the impact point is inside the edge tolerance (CapsuleRadius minus a small rejection threshold). | MoveLibrary/FloorQueryUtils.h |