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AirMovementUtils: a collection of stateless static BP-accessible functions for a variety of air movement-related operations
| Name | UAirMovementUtils |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/AirMovementUtils.h |
| Include Path | #include "MoveLibrary/AirMovementUtils.h" |
Syntax
UCLASS (MinimalAPI)
class UAirMovementUtils : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAirMovementUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FProposedMove ComputeControlledFreeMove
(
const FFreeMoveParams& InParams |
Generate a new movement based on move/orientation intents and the prior state, unconstrained like when flying | MoveLibrary/AirMovementUtils.h |
|
static bool IsValidLandingSpot
(
const FMovingComponentSet& MovingComps, |
Checks if a hit result represents a walkable location that an actor can land on. | MoveLibrary/AirMovementUtils.h |
|
static float TestFallingMoveAlongHitSurface
(
const FMovingComponentSet& MovingComps, |
Tests potential movement of a component falling/sliding along a surface, while checking for landing on a walkable surface. | MoveLibrary/AirMovementUtils.h |
|
static float TryMoveToFallAlongSurface
(
const FMovingComponentSet& MovingComps, |
Attempts to move a component along a surface, while checking for landing on a walkable surface. | MoveLibrary/AirMovementUtils.h |
|