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Teleport: instantly moves an actor to a new location and rotation For async-compatible teleportation, use AsyncTeleportEffect instead.
| Name | FTeleportEffect |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
| Include Path | #include "DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h" |
Syntax
USTRUCT (BlueprintType , Category="Mover|Instant Movement Effect",
DisplayName="Teleport Instant Movement Effect")
struct FTeleportEffect : public FInstantMovementEffect
Inheritance Hierarchy
- FInstantMovementEffect → FTeleportEffect
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTeleportEffect() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTeleportEffect() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseActorRotation | bool | Whether this teleport effect should keep the actor's current rotation or use a specified one (TargetRotation) | DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
|
| TargetLocation | FVector | Location to teleport to, in world space. | DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
|
| TargetRotation | FRotator | Actor rotation is set to this value on teleport if bUseActorRotation is false. | DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
|
Functions
Public
Overridden from FInstantMovementEffect
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual bool ApplyMovementEffect
(
FApplyMovementEffectParams& ApplyEffectParams, |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual bool ApplyMovementEffect_Async
(
FApplyMovementEffectParams_Async& ApplyEffectParams, |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual FInstantMovementEffect * Clone() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual UScriptStruct * GetScriptStruct() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual FString ToSimpleString() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |