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This isn't formal "spline metadata" because that requires a custom spline and component - we want to add info to vanilla splines
| Name | FSplinePathPatternPointData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/SplineMovementPathPattern.h |
| Include Path | #include "PhysicsMover/PathedMovement/SplineMovementPathPattern.h" |
Syntax
USTRUCT ()
struct FSplinePathPatternPointData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SplinePointKey | float | Key of the spline point (or somewhere between two points) where this metadata applies | PhysicsMover/PathedMovement/SplineMovementPathPattern.h |