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Physics specialized version of FStanceModifier
| Name | FPhysicsStanceModifier |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/MovementModifiers/PhysicsStanceModifier.h |
| Include Path | #include "PhysicsMover/MovementModifiers/PhysicsStanceModifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FPhysicsStanceModifier : public FStanceModifier
Inheritance Hierarchy
- FMovementModifierBase → FStanceModifier → FPhysicsStanceModifier
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanExpand_Internal
(
UMoverComponent* MoverComp, |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h |
Overridden from FMovementModifierBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | ||
virtual FMovementModifierBase * Clone() |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | ||
virtual UScriptStruct * GetScriptStruct() |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | ||
virtual void NetSerialize
(
FArchive& Ar |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | ||
virtual void OnEnd
(
UMoverComponent* MoverComp, |
Fired when this modifier is deactivated. | PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | |
virtual void OnStart
(
UMoverComponent* MoverComp, |
Fired when this modifier is activated. | PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | |
virtual FString ToSimpleString() |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyModifierMove
(
UMoverComponent* MoverComp, |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | ||
void UpdateCapsule
(
Chaos::FPBDRigidParticleHandle* ParticleHandle, |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const Chaos::FCapsule GenerateNewCapsule
(
float NewHalfHeight, |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h | ||
static void OnPostSimulationTick
(
const FStanceModifier* Modifier, |
PhysicsMover/MovementModifiers/PhysicsStanceModifier.h |