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Silly little bit of indirection to let UPathedPhysicsMovementMode::PostEditChangeChainProperty act like it's a friend of UPathedMovementPatternBase without needing to fully declare this class before the pattern (i.e. having PathedMovementPatternBase.h have to include this whole header)
| Name | FPatternPostChangeMovementModeHelper |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/PathedMovementMode.h |
| Include Path | #include "PhysicsMover/PathedMovement/PathedMovementMode.h" |
Syntax
class FPatternPostChangeMovementModeHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ProcessPostEditChangeChain
(
UPathedPhysicsMovementMode& Mode, |
PhysicsMover/PathedMovement/PathedMovementMode.h |