Navigation
API > API/Plugins > API/Plugins/Mover
Frame inputs for all pathed movement Any property that can change during game time must be delivered in this way, only immutable properties can be safely referenced directly on the object they come from (usually the movement mode)
| Name | FPathedPhysicsMovementInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/PathedMovementTypes.h |
| Include Path | #include "PhysicsMover/PathedMovement/PathedMovementTypes.h" |
Syntax
USTRUCT ()
struct FPathedPhysicsMovementInputs : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FPathedPhysicsMovementInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Props | FMutablePathedMovementProperties | PhysicsMover/PathedMovement/PathedMovementTypes.h |
Functions
Public
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone () |
Return newly allocated copy of this FMoverDataStructBase. | PhysicsMover/PathedMovement/PathedMovementTypes.h | |
virtual UScriptStruct * GetScriptStruct () |
Gets the type info of this FMoverDataStructBase. | PhysicsMover/PathedMovement/PathedMovementTypes.h | |
virtual void Interpolate
(
const FMoverDataStructBase& From, |
Interpolates contained data between a starting and ending block. | PhysicsMover/PathedMovement/PathedMovementTypes.h | |
virtual void Merge
(
const FMoverDataStructBase& From |
Merges contained data from a previous frame with that of the current frame. | PhysicsMover/PathedMovement/PathedMovementTypes.h | |
virtual bool NetSerialize
(
FArchive& Ar, |
PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
Checks if the contained data is equal, within reason. | PhysicsMover/PathedMovement/PathedMovementTypes.h | |
virtual void ToString
(
FAnsiStringBuilderBase& Out |
Get string representation of this struct instance | PhysicsMover/PathedMovement/PathedMovementTypes.h |