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Properties that can change during game-time and affect path movement calculations. Split into its own struct because both the input and sync state structs want to hold onto these.
| Name | FMutablePathedMovementProperties |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/PathedMovementTypes.h |
| Include Path | #include "PhysicsMover/PathedMovement/PathedMovementTypes.h" |
Syntax
USTRUCT ()
struct FMutablePathedMovementProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInReverse | bool | PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
| bIsJointEnabled | bool | PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
| MovementStartFrame | int32 | The server frame of the simulation when movement should/did actually begin Tracked this way so that we can set a future frame as the actual movement start frame to account for network latency, allowing clients and server to start at the same time irl. | PhysicsMover/PathedMovement/PathedMovementTypes.h | |
| PathOrigin | FTransform | PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
| PlaybackBehavior | EPathedPhysicsPlaybackBehavior | PhysicsMover/PathedMovement/PathedMovementTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsLooping() |
PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
bool IsMoving() |
PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
bool IsPingPonging() |
PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
void NetSerialize
(
FArchive& Ar |
PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
PhysicsMover/PathedMovement/PathedMovementTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMutablePathedMovementProperties& Other |
PhysicsMover/PathedMovement/PathedMovementTypes.h | ||
bool operator==
(
const FMutablePathedMovementProperties& Other |
PhysicsMover/PathedMovement/PathedMovementTypes.h |