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Encapsulates components involved in movement. Used by many library functions. Only a scene component is required for movement, but this is typically a primitive component so we provide a pre-cast ptr for convenience.
| Name | FMovingComponentSet |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/MovementUtilsTypes.h |
| Include Path | #include "MoveLibrary/MovementUtilsTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovingComponentSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MoveLibrary/MovementUtilsTypes.h | |||
FMovingComponentSet
(
USceneComponent* InUpdatedComponent |
MoveLibrary/MovementUtilsTypes.h | ||
FMovingComponentSet
(
UMoverComponent* InMoverComponent |
MoveLibrary/MovementUtilsTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MoverComponent | TWeakObjectPtr< UMoverComponent > | MoveLibrary/MovementUtilsTypes.h |
|
|
| UpdatedComponent | TWeakObjectPtr< USceneComponent > | MoveLibrary/MovementUtilsTypes.h |
|
|
| UpdatedPrimitive | TWeakObjectPtr< UPrimitiveComponent > | MoveLibrary/MovementUtilsTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetFrom
(
USceneComponent* InUpdatedComponent |
MoveLibrary/MovementUtilsTypes.h | ||
void SetFrom
(
UMoverComponent* InMoverComponent |
MoveLibrary/MovementUtilsTypes.h |