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Fires when a stance is changed, if stance handling is enabled (see @SetHandleStanceChanges) Note: If a stance was just Activated it will fire with an invalid OldStance If a stance was just Deactivated it will fire with an invalid NewStance
| Name | FMover_OnStanceChanged |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/CharacterMoverComponent.h |
| Include Path | #include "DefaultMovementSet/CharacterMoverComponent.h" |
Syntax
class FMover_OnStanceChanged