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Tick task for applying the new simulation state to the actor/components, after movement has been simulated.
| Name | FMoverStandaloneApplyStateTickFunction |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/Backends/MoverStandaloneLiaison.h |
| Include Path | #include "Backends/MoverStandaloneLiaison.h" |
Syntax
USTRUCT ()
struct FMoverStandaloneApplyStateTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FMoverStandaloneApplyStateTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Target | TWeakObjectPtr< UMoverStandaloneLiaisonComponent > | Standalone liaison that is the target of this tick | Backends/MoverStandaloneLiaison.h |
Functions
Public
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Backends/MoverStandaloneLiaison.h | ||
virtual FString DiagnosticMessage() |
Backends/MoverStandaloneLiaison.h | ||
virtual void ExecuteTick
(
float DeltaTime, |
Backends/MoverStandaloneLiaison.h |