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Struct to hold params for when an impact happens. This contains all of the data for impacts including what gets passed to the FMover_OnImpact delegate.
| Name | FMoverOnImpactParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverTypes.h |
| Include Path | #include "MoverTypes.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Impact Data"))
struct FMoverOnImpactParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MoverTypes.h | |||
FMoverOnImpactParams
(
const FName& ModeName, |
MoverTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttemptedMoveDelta | FVector | The original move that was being performed when the impact happened. | MoverTypes.h |
|
| HitResult | FHitResult | The hit result of the impact. | MoverTypes.h |
|
| MovementModeName | FName | Name of the movement mode this actor is currently in at the time of the impact. | MoverTypes.h |
|