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Info about data collection types that should always be present, and how they should propagate from one frame to the next
| Name | FMoverDataPersistence |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverTypes.h |
| Include Path | #include "MoverTypes.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Persistent Data Settings"))
struct FMoverDataPersistence
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MoverTypes.h | |||
FMoverDataPersistence
(
UScriptStruct* TypeToPersist, |
MoverTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCopyFromPriorFrame | bool | If true, values will be copied from the prior frame. Otherwise, they will be default-initialized. | MoverTypes.h |
|
| RequiredType | TObjectPtr< UScriptStruct > | The type that should propagate between frames. | MoverTypes.h |
|