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API > API/Plugins > API/Plugins/Mover
Auxiliary state that is input into the simulation (changes rarely)
| Name | FMoverAuxStateContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include Path | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverAuxStateContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AuxStateCollection | FMoverDataCollection | MoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UScriptStruct * GetStruct() |
MoverSimulationTypes.h | ||
void Interpolate
(
const FMoverAuxStateContext* From, |
MoverSimulationTypes.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
MoverSimulationTypes.h | ||
bool ShouldReconcile
(
const FMoverAuxStateContext& AuthorityState |
MoverSimulationTypes.h | ||
void ToString
(
FAnsiStringBuilderBase& Out |
MoverSimulationTypes.h |