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Data block containing ROV Velocity that is networked from server to clients. Also supports rewind/resimulation of the data.
| Name | FMoverAIInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PhysicsMoverSimulationTypes.h |
| Include Path | #include "PhysicsMover/PhysicsMoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverAIInputs : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FMoverAIInputs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMoverAIInputs() |
PhysicsMover/PhysicsMoverSimulationTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMoverAIInputs() |
PhysicsMover/PhysicsMoverSimulationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RVOVelocityDelta | FVector | ROV Velocity calculated on the Server. | PhysicsMover/PhysicsMoverSimulationTypes.h |
|
Functions
Public
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
If derived classes hold any object references, override this function and add them to the collector. | PhysicsMover/PhysicsMoverSimulationTypes.h | |
virtual FMoverDataStructBase * Clone () |
Return newly allocated copy of this FMoverDataStructBase. | PhysicsMover/PhysicsMoverSimulationTypes.h | |
virtual UScriptStruct * GetScriptStruct () |
Gets the type info of this FMoverDataStructBase. | PhysicsMover/PhysicsMoverSimulationTypes.h | |
virtual void Interpolate
(
const FMoverDataStructBase& From, |
Interpolates contained data between a starting and ending block. | PhysicsMover/PhysicsMoverSimulationTypes.h | |
virtual void Merge
(
const FMoverDataStructBase& From |
Merges contained data from a previous frame with that of the current frame. | PhysicsMover/PhysicsMoverSimulationTypes.h | |
virtual bool NetSerialize
(
FArchive& Ar, |
PhysicsMover/PhysicsMoverSimulationTypes.h | ||
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
Checks if the contained data is equal, within reason. | PhysicsMover/PhysicsMoverSimulationTypes.h | |
virtual void ToString
(
FAnsiStringBuilderBase& Out |
Get string representation of this struct instance | PhysicsMover/PhysicsMoverSimulationTypes.h |