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A part of movement accounting, representing a single piece of a move operation, such as a slide, floor adjustment, etc.
| Name | FMovementSubstep |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/MovementRecord.h |
| Include Path | #include "MoveLibrary/MovementRecord.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovementSubstep
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MoveLibrary/MovementRecord.h | |||
FMovementSubstep
(
FName InMoveName, |
MoveLibrary/MovementRecord.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRelevant | bool | TODO: Replace this simple flag with a bit mask of different aspects of relevancy (i.e. the move delta is relevant BUT not to vertical velocity) | MoveLibrary/MovementRecord.h | |
| MoveDelta | FVector | MoveLibrary/MovementRecord.h | ||
| MoveName | FName | MoveLibrary/MovementRecord.h |