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Handle to identify movement modifiers.
| Name | FMovementModifierHandle |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MovementModifier.h |
| Include Path | #include "MovementModifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovementModifierHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovementModifier.h | |||
FMovementModifierHandle
(
uint16 InHandle |
MovementModifier.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | uint16 | MovementModifier.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateHandle() |
Creates a new handle | MovementModifier.h | |
void Invalidate() |
MovementModifier.h | ||
bool IsValid() |
MovementModifier.h | ||
FString ToString() |
MovementModifier.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMovementModifierHandle& Other |
MovementModifier.h | ||
bool operator==
(
const FMovementModifierHandle& Other |
MovementModifier.h |