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Filled out by a MovementMode during simulation tick to indicate its ending state, allowing for a residual time step and switching modes mid-tick
| Name | FMovementModeTickEndState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include Path | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovementModeTickEndState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovementModeTickEndState() |
MoverSimulationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEndedWithNoChanges | bool | Affirms that no state changes were made during this simulation tick. Can help optimizations if modes set this during sim tick. | MoverSimulationTypes.h |
|
| NextModeName | FName | MoverSimulationTypes.h |
|
|
| RemainingMs | float | Any unused tick time. | MoverSimulationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetToDefaults() |
MoverSimulationTypes.h |