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Root Motion Attribute Move: handles root motion from a mesh's custom attribute, ignoring scaling. Currently only supports Independent ticking mode, and allows controlled movement while jumping/falling or when a SkipAnimRootMotion tag is active.
| Name | FLayeredMove_RootMotionAttribute |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_RootMotionAttribute : public FLayeredMoveBase
Inheritance Hierarchy
- FLayeredMoveBase → FLayeredMove_RootMotionAttribute
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayeredMove_RootMotionAttribute() |
DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLayeredMove_RootMotionAttribute() |
DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConstrainWorldRotToMovementPlane | bool | If true, any root motion rotations will be projected onto the movement plane (in worldspace), relative to the "up" direction. Otherwise, they'll be taken as-is. | DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h |
|
Functions
Public
Protected
Overridden from FLayeredMoveBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h | ||
virtual FLayeredMoveBase * Clone() |
DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h | ||
virtual bool GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h | |
virtual UScriptStruct * GetScriptStruct() |
DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h | ||
virtual bool HasGameplayTag
(
FGameplayTag TagToFind, |
Check Layered Move for a gameplay tag. | DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h | |
virtual void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h | ||
virtual FString ToSimpleString() |
DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h |