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MoveToDynamic: Move Actor from the starting location to the target location over a duration of time with a moving target location You can either update TargetLocation manually to update the location this actor is moving towards or set an actor for this actor to move towards.
| Name | FLayeredMove_MoveToDynamic |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_MoveToDynamic : public FLayeredMove_MoveTo
Inheritance Hierarchy
- FLayeredMoveBase → FLayeredMove_MoveTo → FLayeredMove_MoveToDynamic
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayeredMove_MoveToDynamic() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLayeredMove_MoveToDynamic() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocationActor | TObjectPtr< AActor > | Optional actor to move to. Note: this overrides the TargetLocation Property. | DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
|
Functions
Public
Overridden from FLayeredMoveBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual FLayeredMoveBase * Clone() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual bool GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | |
virtual UScriptStruct * GetScriptStruct() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual FString ToSimpleString() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |