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Linear Velocity: A method of inducing a straight-line velocity on an actor over time
| Name | FLayeredMove_LinearVelocity |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_LinearVelocity : public FLayeredMoveBase
Inheritance Hierarchy
- FLayeredMoveBase → FLayeredMove_LinearVelocity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayeredMove_LinearVelocity() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLayeredMove_LinearVelocity() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MagnitudeOverTime | TObjectPtr< UCurveFloat > | Optional curve float for controlling the magnitude of the velocity applied to the actor over the duration of the move. | DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
|
| SettingsFlags | uint8 | DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
|
|
| Velocity | FVector | Units per second, could be worldspace vs relative depending on Flags. | DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
|
Functions
Public
Overridden from FLayeredMoveBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual FLayeredMoveBase * Clone() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual bool GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | |
virtual UScriptStruct * GetScriptStruct() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual FString ToSimpleString() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |