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Launch Move: provides an impulse velocity to the actor after (optionally) forcing them into a particular movement mode
| Name | FLayeredMove_Launch |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/LaunchMove.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/LaunchMove.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_Launch : public FLayeredMoveBase
Inheritance Hierarchy
- FLayeredMoveBase → FLayeredMove_Launch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayeredMove_Launch() |
DefaultMovementSet/LayeredMoves/LaunchMove.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLayeredMove_Launch() |
DefaultMovementSet/LayeredMoves/LaunchMove.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ForceMovementMode | FName | Optional movement mode name to force the actor into before applying the impulse velocity. | DefaultMovementSet/LayeredMoves/LaunchMove.h |
|
| LaunchVelocity | FVector | Velocity to apply to the actor. Could be additive or overriding depending on MixMode setting. | DefaultMovementSet/LayeredMoves/LaunchMove.h |
|
Functions
Public
Overridden from FLayeredMoveBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
DefaultMovementSet/LayeredMoves/LaunchMove.h | ||
virtual FLayeredMoveBase * Clone() |
DefaultMovementSet/LayeredMoves/LaunchMove.h | ||
virtual bool GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | DefaultMovementSet/LayeredMoves/LaunchMove.h | |
virtual UScriptStruct * GetScriptStruct() |
DefaultMovementSet/LayeredMoves/LaunchMove.h | ||
virtual void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/LayeredMoves/LaunchMove.h | ||
virtual FString ToSimpleString() |
DefaultMovementSet/LayeredMoves/LaunchMove.h |