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Instanced data created and replicated for each activation of a layered move
| Name | FLayeredMoveInstancedData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/LayeredMoveBase.h |
| Include Path | #include "LayeredMoveBase.h" |
Syntax
USTRUCT (Blueprintable)
struct FLayeredMoveInstancedData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayeredMoveInstancedData() |
LayeredMoveBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLayeredMoveInstancedData() |
LayeredMoveBase.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ActivationParamsType | FLayeredMoveActivationParams | LayeredMoveBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DurationMs | double | This move will expire after a set amount of time if > 0. | LayeredMoveBase.h |
|
| StartSimTimeMs | double | The simulation time this move first ticked (< 0 means it hasn't started yet) | LayeredMoveBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ActivateFromContext
(
const FLayeredMoveActivationParams* ActivationParams |
Called when a queued layered move is activated. | LayeredMoveBase.h | |
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
LayeredMoveBase.h | ||
virtual FLayeredMoveInstancedData * Clone() |
LayeredMoveBase.h | ||
virtual bool Equals
(
const FLayeredMoveInstancedData& OtherData |
LayeredMoveBase.h | ||
virtual UScriptStruct * GetScriptStruct() |
LayeredMoveBase.h | ||
double GetStartSimTimeMs() |
LayeredMoveBase.h | ||
virtual bool HasGameplayTag
(
FGameplayTag TagToFind, |
Is this move considered to "have" a given gameplay tag? | LayeredMoveBase.h | |
virtual void NetSerialize
(
FArchive& Ar |
LayeredMoveBase.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FLayeredMoveInstancedData& Other |
LayeredMoveBase.h | ||
bool operator==
(
const FLayeredMoveInstancedData& Other |
Checks if. | LayeredMoveBase.h |