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API > API/Plugins > API/Plugins/Mover
| Name | FLaunchMoveData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/LaunchMove.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/LaunchMove.h" |
Syntax
USTRUCT (Blueprintable)
struct FLaunchMoveData : public FLayeredMoveInstancedData
Inheritance Hierarchy
- FLayeredMoveInstancedData → FLaunchMoveData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ForceMovementMode | FName | Optional movement mode name to force the actor into before applying the impulse velocity. | DefaultMovementSet/LayeredMoves/LaunchMove.h |
|
| LaunchVelocity | FVector | Velocity to apply to the updated component. | DefaultMovementSet/LayeredMoves/LaunchMove.h |
|
Functions
Public
Overridden from FLayeredMoveInstancedData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ActivateFromContext
(
const FLayeredMoveActivationParams* ActivationParams |
Called when a queued layered move is activated. | DefaultMovementSet/LayeredMoves/LaunchMove.h | |
virtual FLayeredMoveInstancedData * Clone() |
DefaultMovementSet/LayeredMoves/LaunchMove.h | ||
virtual UScriptStruct * GetScriptStruct() |
DefaultMovementSet/LayeredMoves/LaunchMove.h | ||
virtual void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/LayeredMoves/LaunchMove.h |