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Jump Impulse: introduces an instantaneous upwards change in velocity. This overrides the existing 'up' component of the actor's current velocity Note: this only applies the impulse for one tick!
| Name | FJumpImpulseEffect |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
| Include Path | #include "DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h" |
Syntax
USTRUCT (BlueprintType , Category="Mover|Instant Movement Effect",
DisplayName="Jump Impulse Instant Movement Effect")
struct FJumpImpulseEffect : public FInstantMovementEffect
Inheritance Hierarchy
- FInstantMovementEffect → FJumpImpulseEffect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJumpImpulseEffect() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FJumpImpulseEffect() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UpwardsSpeed | float | Units per second, in whatever direction the target actor considers 'up'. | DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |
|
Functions
Public
Overridden from FInstantMovementEffect
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual bool ApplyMovementEffect
(
FApplyMovementEffectParams& ApplyEffectParams, |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual FInstantMovementEffect * Clone() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual UScriptStruct * GetScriptStruct() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual void NetSerialize
(
FArchive& Ar |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h | ||
virtual FString ToSimpleString() |
DefaultMovementSet/InstantMovementEffects/BasicInstantMovementEffects.h |