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API > API/Plugins > API/Plugins/Mover
| Name | FFloorResultData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/CharacterMoverSimulationTypes.h |
| Include Path | #include "DefaultMovementSet/CharacterMoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FFloorResultData : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FFloorResultData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFloorResultData() |
DefaultMovementSet/CharacterMoverSimulationTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FFloorResultData() |
DefaultMovementSet/CharacterMoverSimulationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FloorResult | FFloorCheckResult | DefaultMovementSet/CharacterMoverSimulationTypes.h |
|
Functions
Public
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone () |
Return newly allocated copy of this FMoverDataStructBase. | DefaultMovementSet/CharacterMoverSimulationTypes.h | |
virtual void Decay
(
float DecayAmount |
Decays contained data during resimulation if data is forward predicted. | DefaultMovementSet/CharacterMoverSimulationTypes.h | |
virtual UScriptStruct * GetScriptStruct () |
Gets the type info of this FMoverDataStructBase. | DefaultMovementSet/CharacterMoverSimulationTypes.h | |
virtual void Interpolate
(
const FMoverDataStructBase& From, |
Interpolates contained data between a starting and ending block. | DefaultMovementSet/CharacterMoverSimulationTypes.h | |
virtual void Merge
(
const FMoverDataStructBase& From |
Merges contained data from a previous frame with that of the current frame. | DefaultMovementSet/CharacterMoverSimulationTypes.h | |
virtual bool NetSerialize
(
FArchive& Ar, |
DefaultMovementSet/CharacterMoverSimulationTypes.h | ||
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
Checks if the contained data is equal, within reason. | DefaultMovementSet/CharacterMoverSimulationTypes.h | |
virtual void ToString
(
FAnsiStringBuilderBase& Out |
Get string representation of this struct instance | DefaultMovementSet/CharacterMoverSimulationTypes.h |