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Options for how to handle smoothing frame data from the backend. Typically this is for advancing the simulation at a lower or fixed rate versus the game thread/render rate.
| Name | EMoverSmoothingMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverTypes.h |
| Include Path | #include "MoverTypes.h" |
Syntax
enum EMoverSmoothingMode
{
None,
VisualComponentOffset,
}
Values
| Name | Remarks |
|---|---|
| None | Smoothed frames will be ignored |
| VisualComponentOffset | Use the smoothed state data to offset the visual root component only, without smoothing the root moving component or any other state data |