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Unreal Engine C++ API Reference > Plugins > MotoSynth > FRPMEstimationPreviewTone
References
Module | MotoSynth |
Header | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthSourceAsset.h |
Include | #include "MotoSynthSourceAsset.h" |
Source | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Private/MotoSynthSourceAsset.cpp |
virtual void OnNewSubmixBuffer
(
const USoundSubmix * OwningSubmix,
float * AudioData,
int32 NumSamples,
int32 NumChannels,
const int32 SampleRate,
double AudioClock
)
Remarks
ISubmixBufferListener.