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Unreal Engine C++ API Reference > Plugins > MotoSynth
Inheritance Hierarchy
- ISubmixBufferListener
- FRPMEstimationPreviewTone
References
Module | MotoSynth |
Header | /Engine/Plugins/Experimental/MotoSynth/Source/MotoSynth/Public/MotoSynthSourceAsset.h |
Include | #include "MotoSynthSourceAsset.h" |
Syntax
class FRPMEstimationPreviewTone : public ISubmixBufferListener
Remarks
Class for playing a match tone for estimating RPMs.
Constructors
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Destructors
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Functions
Type | Name | Description | |
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const FString & | ||
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bool | IsDone () |
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void | OnNewSubmixBuffer
(
const USoundSubmix* OwningSubmix, |
ISubmixBufferListener. |
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void | Reset () |
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void | SetAudioFile
(
TArrayView< const int16 >& InAudioFile, |
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void | SetPitchCurve
(
FRichCurve& InRPMCurve |
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void | StartTestTone
(
float InVolume |
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void | StopTestTone () |