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API > API/Plugins > API/Plugins/MotionWarping > API/Plugins/MotionWarping/UMotionWarpingUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const ACharacter& Character, |
MotionWarpingComponent.h | ||
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const UMotionWarpingBaseAdapter& WarpingAdapter, |
MotionWarpingComponent.h | ||
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const ACharacter& Character, |
MotionWarpingComponent.h | ||
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const UMotionWarpingBaseAdapter& WarpingAdapter, |
MotionWarpingComponent.h |
CalculateRootTransformRelativeToWarpPointAtTime(const ACharacter &, const UAnimSequenceBase *, float, const FName &)
| Name | CalculateRootTransformRelativeToWarpPointAtTime |
| Type | function |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h |
| Include Path | #include "MotionWarpingComponent.h" |
| Source | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Private/MotionWarpingComponent.cpp |
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const ACharacter & Character,
const UAnimSequenceBase * Animation,
float Time,
const FName & WarpPointBoneName
)
root transform relative to the warp point bone at the supplied time
CalculateRootTransformRelativeToWarpPointAtTime(const UMotionWarpingBaseAdapter &, const UAnimSequenceBase *, float, const FName &)
| Name | CalculateRootTransformRelativeToWarpPointAtTime |
| Type | function |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h |
| Include Path | #include "MotionWarpingComponent.h" |
| Source | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Private/MotionWarpingComponent.cpp |
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const UMotionWarpingBaseAdapter & WarpingAdapter,
const UAnimSequenceBase * Animation,
float Time,
const FName & WarpPointBoneName
)
CalculateRootTransformRelativeToWarpPointAtTime(const ACharacter &, const UAnimSequenceBase *, float, const FTransform &)
| Name | CalculateRootTransformRelativeToWarpPointAtTime |
| Type | function |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h |
| Include Path | #include "MotionWarpingComponent.h" |
| Source | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Private/MotionWarpingComponent.cpp |
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const ACharacter & Character,
const UAnimSequenceBase * Animation,
float Time,
const FTransform & WarpPointTransform
)
root transform relative to the warp point transform at the supplied time
CalculateRootTransformRelativeToWarpPointAtTime(const UMotionWarpingBaseAdapter &, const UAnimSequenceBase *, float, const FTransform &)
| Name | CalculateRootTransformRelativeToWarpPointAtTime |
| Type | function |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h |
| Include Path | #include "MotionWarpingComponent.h" |
| Source | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Private/MotionWarpingComponent.cpp |
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const UMotionWarpingBaseAdapter & WarpingAdapter,
const UAnimSequenceBase * Animation,
float Time,
const FTransform & WarpPointTransform
)