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API > API/Plugins > API/Plugins/MotionWarping
| Name | UMotionWarpingUtilities |
| Type | class |
| Header File | /Engine/Plugins/Animation/MotionWarping/Source/MotionWarping/Public/MotionWarpingComponent.h |
| Include Path | #include "MotionWarpingComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UMotionWarpingUtilities : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMotionWarpingUtilities
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const ACharacter& Character, |
MotionWarpingComponent.h | ||
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const UMotionWarpingBaseAdapter& WarpingAdapter, |
MotionWarpingComponent.h | ||
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const ACharacter& Character, |
MotionWarpingComponent.h | ||
static FTransform CalculateRootTransformRelativeToWarpPointAtTime
(
const UMotionWarpingBaseAdapter& WarpingAdapter, |
MotionWarpingComponent.h | ||
static void ExtractBoneTransformFromAnimationAtTime
(
const UAnimInstance* AnimInstance, |
Extract bone transform from animation at a given time | MotionWarpingComponent.h |
|
static void ExtractComponentSpacePose
(
const UAnimSequenceBase* Animation, |
Extract bone pose in component space for all bones in BoneContainer. | MotionWarpingComponent.h | |
static void ExtractLocalSpacePose
(
const UAnimSequenceBase* Animation, |
Extract bone pose in local space for all bones in BoneContainer. | MotionWarpingComponent.h | |
static FTransform ExtractRootMotionFromAnimation
(
const UAnimSequenceBase* Animation, |
Extract Root Motion transform from a contiguous position range | MotionWarpingComponent.h |
|
static FTransform ExtractRootTransformFromAnimation
(
const UAnimSequenceBase* Animation, |
Extract root bone transform at a given time | MotionWarpingComponent.h | |
static void GetMotionWarpingWindowsForWarpTargetFromAnimation
(
const UAnimSequenceBase* Animation, |
MotionWarpingComponent.h |
|
|
static void GetMotionWarpingWindowsFromAnimation
(
const UAnimSequenceBase* Animation, |
MotionWarpingComponent.h |
|