Navigation
API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/UGameFrameworkComponentManager > API/Plugins/ModularGameplay/UGameFrameworkComponentManager/FActorFeatureReg-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorFeatureRegisteredDelegate
(
FActorInitStateChangedDelegate&& InDelegate, |
Construct from a native or BP Delegate | Components/GameFrameworkComponentManager.h | |
FActorFeatureRegisteredDelegate
(
FActorInitStateChangedBPDelegate&& InDelegate, |
Components/GameFrameworkComponentManager.h |
FActorFeatureRegisteredDelegate(FActorInitStateChangedDelegate &&, FName, FGameplayTag)
Description
Construct from a native or BP Delegate
| Name | FActorFeatureRegisteredDelegate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
FActorFeatureRegisteredDelegate
(
FActorInitStateChangedDelegate && InDelegate,
FName InFeatureName,
FGameplayTag InInitState
)
FActorFeatureRegisteredDelegate(FActorInitStateChangedBPDelegate &&, FName, FGameplayTag)
| Name | FActorFeatureRegisteredDelegate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
| Source | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
FActorFeatureRegisteredDelegate
(
FActorInitStateChangedBPDelegate && InDelegate,
FName InFeatureName,
FGameplayTag InInitState
)