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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
References
| Module | ModelingToolsEditorMode |
| Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include | #include "ModelingToolsEditorModeSettings.h" |
Syntax
enum EModelingModeAssetGenerationLocation
&123;
AutoGeneratedWorldRelativeAssetPath,
AutoGeneratedGlobalAssetPath,
CurrentAssetBrowserPathIfAvailable,
&125;
Values
| Name | Description |
|---|---|
| AutoGeneratedWorldRelativeAssetPath | All generated assets will be stored in an AutoGenerated folder that is located relative to the World they are being saved in |
| AutoGeneratedGlobalAssetPath | All generated assets will be stored in a root-level AutoGenerated folder |
| CurrentAssetBrowserPathIfAvailable | Generated assets will be stored in the currently-visible Asset Browser folder if available, otherwise at the Auto Generated Asset Path |