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API > API/Plugins > API/Plugins/ModelingOperatorsEditorOnly > API/Plugins/ModelingOperatorsEditorOnly/FParameterizeMeshOp
Dense index/vertex buffer based representation of the data needed for parameterization
| Name | FLinearMesh |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperatorsEditorOnly/Public/ParameterizationOps/ParameterizeMeshOp.h |
| Include Path | #include "ParameterizationOps/ParameterizeMeshOp.h" |
Syntax
struct FLinearMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearMesh
(
const FDynamicMesh3& Mesh, |
ParameterizationOps/ParameterizeMeshOp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdjacencyBuffer | TArray< int32 > | Adjacency[tri], Adjacency[tri+1], Adjacency[tri+2] are the three tris adjacent to tri. | ParameterizationOps/ParameterizeMeshOp.h | |
| IndexBuffer | TArray< int32 > | Stripped down mesh. | ParameterizationOps/ParameterizeMeshOp.h | |
| VertexBuffer | TArray< FVector3f > | ParameterizationOps/ParameterizeMeshOp.h | ||
| VertToID | TArray< int32 > | Map from offset in the VertexBuffer to the VertexID in the FDynamicMesh. | ParameterizationOps/ParameterizeMeshOp.h |