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Can be hooked up to a UMeshOpPreviewWithBackgroundCompute to perform UV Layout operations.
Inherits from UObject so that it can hold a strong pointer to the settings UObject, which needs to be a UObject to be displayed in the details panel.
| Name | UUVLayoutOperatorFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/ParameterizationOps/UVLayoutOp.h |
| Include Path | #include "ParameterizationOps/UVLayoutOp.h" |
Syntax
UCLASS (MinimalAPI)
class UUVLayoutOperatorFactory :
public UObject ,
public UE::Geometry::IDynamicMeshOperatorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UUVLayoutOperatorFactory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GetSelectedUVChannel | TUniqueFunction< int32()> | ParameterizationOps/UVLayoutOp.h | ||
| OriginalMesh | TSharedPtr< UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe > | ParameterizationOps/UVLayoutOp.h | ||
| Selection | TOptional< TSet< int32 > > | ParameterizationOps/UVLayoutOp.h | ||
| Settings | TObjectPtr< UUVLayoutProperties > | ParameterizationOps/UVLayoutOp.h | ||
| TargetTransform | FTransform | ParameterizationOps/UVLayoutOp.h | ||
| TextureResolutionPerUDIM | TOptional< TMap< int32, int32 > > | ParameterizationOps/UVLayoutOp.h |
Functions
Public
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory API. | ParameterizationOps/UVLayoutOp.h |