| AutoRotation |
ERecomputeUVsToolOrientationMode |
Type of automatic rotation applied to each UV island |
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
|
| bEnablePolygroupSupport |
bool |
|
Properties/RecomputeUVsProperties.h |
- Meta=(TransientToolProperty)
|
| bEnableUDIMLayout |
bool |
Enable UDIM aware layout and keep islands within their originating UDIM tiles when laying out. |
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Layout"
- Meta=(DisplayName="Preserve UDIMs", EditCondition="bUDIMCVAREnabled", EditConditionHides, HideEditConditionToggle=true)
|
| bPreserveIrregularity |
bool |
If enabled, reduces distortion for meshes with triangles of vastly different sizes, This is only enabled if the Unwrap Type is set to Spectral Conformal. |
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(EditCondition="UnwrapType == ERecomputeUVsPropertiesUnwrapType::SpectralConformal", EditConditionHides, HideEditConditionToggle)
|
| bUDIMCVAREnabled |
bool |
|
Properties/RecomputeUVsProperties.h |
|
| EditCondition |
|
Number of smoothing steps to apply; this slightly increases distortion but produces more stable results. |
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(UIMin="0", UIMax="25", ClampMin="0", ClampMax="1000", EditCondition="UnwrapType == ERecomputeUVsPropertiesUnwrapType::ExpMap || UnwrapType == ERecomputeUVsPropertiesUnwrapType::IslandMerging", EditConditionHides, HideEditConditionToggle)
|
| EditConditionHides |
|
|
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(UIMin="0", UIMax="25", ClampMin="0", ClampMax="1000", EditCondition="UnwrapType == ERecomputeUVsPropertiesUnwrapType::ExpMap || UnwrapType == ERecomputeUVsPropertiesUnwrapType::IslandMerging", EditConditionHides, HideEditConditionToggle)
|
| IslandGeneration |
ERecomputeUVsPropertiesIslandMode |
Generation method for initial UV islands. |
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(EditCondition="bEnablePolygroupSupport", EditConditionHides, HideEditConditionToggle=true)
|
| LayoutType |
ERecomputeUVsPropertiesLayoutType |
Uniformly scale and translate UV islands collectively to pack them into the unit square, i.e. fit between 0 and 1 with no overlap. |
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Layout"
|
| MergingAngleThreshold |
HideEditConditionToggle float |
|
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(DisplayName="Angle Threshold", UIMin="0.0", UIMax="90.0", ClampMin="0.0", ClampMax="180.0", EditCondition="UnwrapType == ERecomputeUVsPropertiesUnwrapType::IslandMerging", EditConditionHides, HideEditConditionToggle)
|
| MergingDistortionThreshold |
HideEditConditionToggle float |
|
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(DisplayName="Distortion Threshold", UIMin="1.0", UIMax="5.0", ClampMin="1.0", EditCondition="UnwrapType == ERecomputeUVsPropertiesUnwrapType::IslandMerging", EditConditionHides, HideEditConditionToggle)
|
| NormalizeScale |
HideEditConditionToggle float |
|
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Layout"
- Meta=(UIMin="0.001", UIMax="10", ClampMin="0.00001", ClampMax="1000000.0", EditCondition="LayoutType == ERecomputeUVsPropertiesLayoutType::NormalizeToBounds || LayoutType == ERecomputeUVsPropertiesLayoutType::NormalizeToWorld", EditConditionHides, HideEditConditionToggle)
|
| SmoothingAlpha |
HideEditConditionToggle float |
|
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(UIMin="0", UIMax="1.0", ClampMin="0", ClampMax="1.0", EditCondition="UnwrapType == ERecomputeUVsPropertiesUnwrapType::ExpMap || UnwrapType == ERecomputeUVsPropertiesUnwrapType::IslandMerging", EditConditionHides, HideEditConditionToggle)
|
| SmoothingSteps |
HideEditConditionToggle int |
|
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
- Meta=(UIMin="0", UIMax="25", ClampMin="0", ClampMax="1000", EditCondition="UnwrapType == ERecomputeUVsPropertiesUnwrapType::ExpMap || UnwrapType == ERecomputeUVsPropertiesUnwrapType::IslandMerging", EditConditionHides, HideEditConditionToggle)
|
| TextureResolution |
HideEditConditionToggle int |
|
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Layout"
- Meta=(UIMin="64", UIMax="2048", ClampMin="2", ClampMax="4096", EditCondition="LayoutType == ERecomputeUVsPropertiesLayoutType::Repack", EditConditionHides, HideEditConditionToggle)
|
| UnwrapType |
ERecomputeUVsPropertiesUnwrapType |
Type of UV flattening algorithm to use |
Properties/RecomputeUVsProperties.h |
- EditAnywhere
- Category="UV Unwrap"
|