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API > API/Plugins > API/Plugins/ModelingOperators
| Name | FBooleanMeshesOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/CompositionOps/BooleanMeshesOp.h |
| Include Path | #include "CompositionOps/BooleanMeshesOp.h" |
Syntax
class FBooleanMeshesOp : public UE::Geometry::FDynamicMeshOperator
Inheritance Hierarchy
- FDynamicMeshOperator → FBooleanMeshesOp
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBooleanMeshesOp() |
CompositionOps/BooleanMeshesOp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAttemptFixHoles | bool | CompositionOps/BooleanMeshesOp.h | ||
| bTrimMode | bool | CompositionOps/BooleanMeshesOp.h | ||
| bTryCollapseExtraEdges | bool | If true, try to do edge-collapses along cut edges to remove unnecessary edges inserted by cut | CompositionOps/BooleanMeshesOp.h | |
| CSGOperation | ECSGOperation | Inputs | CompositionOps/BooleanMeshesOp.h | |
| Meshes | TArray< TSharedPtr< const FDynamicMesh3, ESPMode::ThreadSafe > > | CompositionOps/BooleanMeshesOp.h | ||
| Transforms | TArray< FTransformSRT3d > | CompositionOps/BooleanMeshesOp.h | ||
| TrimOperation | ETrimOperation | CompositionOps/BooleanMeshesOp.h | ||
| TrimSide | ETrimSide | CompositionOps/BooleanMeshesOp.h | ||
| TryCollapseExtraEdgesPlanarThresh | float | Angle threshold in degrees used for testing if two triangles should be considered coplanar, or two lines collinear | CompositionOps/BooleanMeshesOp.h | |
| WindingThreshold | double | CompositionOps/BooleanMeshesOp.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CreatedBoundaryEdges | TArray< int > | CompositionOps/BooleanMeshesOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< int > & GetCreatedBoundaryEdges() |
IDs of any newly-created boundary edges in the result mesh. | CompositionOps/BooleanMeshesOp.h | |
void SetTransform
(
const FTransformSRT3d& Transform |
CompositionOps/BooleanMeshesOp.h |
Overridden from FDynamicMeshOperator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CalculateResult
(
FProgressCancel* Progress |
FDynamicMeshOperator implementation | CompositionOps/BooleanMeshesOp.h |