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API > API/Plugins > API/Plugins/ModelingOperators
| |
|
| Name |
ERecomputeUVsPropertiesLayoutType |
| Type |
enum |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/Properties/RecomputeUVsProperties.h |
| Include Path |
#include "Properties/RecomputeUVsProperties.h" |
Syntax
enum ERecomputeUVsPropertiesLayoutType
{
None,
Repack,
NormalizeToExistingBounds,
NormalizeToBounds,
NormalizeToWorld,
}
Values
| Name |
Remarks |
| None |
Do not apply additional layout options to unwrapped UVs |
| Repack |
Uniformly scale and translate UV islands collectively to pack them into the unit square, i.e. fit between 0 and 1 with no overlap |
| NormalizeToExistingBounds |
Scale and center all islands to fit within their original bounding boxes. |
| NormalizeToBounds |
Uniformly scale UV islands such that they have constant relative area, relative to object bounds |
| NormalizeToWorld |
Uniformly scale UV islands such that they have constant relative area, relative to world space |