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Unreal Engine C++ API Reference > Plugins > ModelingOperators > CuttingOps > FEdgeLoopInsertionOp
References
Module | ModelingOperators |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/CuttingOps/EdgeLoopInsertionOp.h |
Include | #include "CuttingOps/EdgeLoopInsertionOp.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private/CuttingOps/EdgeLoopInsertionOp.cpp |
void GetLoopEdgeLocations
(
TArray < TPair < FVector3d , FVector3d > > & EndPointPairsOut
) const
Remarks
Converts LoopEids into pairs of endpoints, since ResultMesh is inaccessible without extracting it. Can be used to render the added loops. Clears EndPointPairsOut before use.