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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/SToolInputAssetPicker
| |
|
| Name |
FArguments |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SToolInputAssetPicker.h |
| Include Path |
#include "ModelingWidgets/SToolInputAssetPicker.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SToolInputAssetPicker >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SToolInputAssetPicker > → SToolInputAssetPicker::FArguments
Constructors
Typedefs
| Name |
Type |
Remarks |
Include Path |
| WidgetArgsType |
FArguments |
|
ModelingWidgets/SToolInputAssetPicker.h |
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
WidgetArgsType & AssetPickerConfig
(
FAssetPickerConfig InArg
)
|
A struct containing details about how the asset picker should behave |
ModelingWidgets/SToolInputAssetPicker.h |
|