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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/SToolInputAssetPicker
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SToolInputAssetPicker.h |
| Include Path | #include "ModelingWidgets/SToolInputAssetPicker.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SToolInputAssetPicker >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SToolInputAssetPicker > → SToolInputAssetPicker::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
ModelingWidgets/SToolInputAssetPicker.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | ModelingWidgets/SToolInputAssetPicker.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AssetPickerConfig
(
FAssetPickerConfig InArg |
A struct containing details about how the asset picker should behave | ModelingWidgets/SToolInputAssetPicker.h |