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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/SToolInputAssetComboPanel
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SToolInputAssetComboPanel.h |
| Include Path | #include "ModelingWidgets/SToolInputAssetComboPanel.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SToolInputAssetComboPanel >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SToolInputAssetComboPanel > → SToolInputAssetComboPanel::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
ModelingWidgets/SToolInputAssetComboPanel.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | ModelingWidgets/SToolInputAssetComboPanel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AssetClassType
(
UClass* InArg |
UClass of Asset to pick. Required, and only one class is supported | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & AssetThumbnailLabel
(
EThumbnailLabel::Type InArg |
Sets the type of label used for the asset picker tiles | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & AssetViewType
(
EAssetViewType::Type InArg |
Sets the type of display we want the asset view to take. | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & bForceShowEngineContent
(
bool InArg |
Indicates if engine content should always be shown | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & bForceShowPluginContent
(
bool InArg |
Indicates if plugin content should always be shown | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & CollectionSets
(
TArray< FNamedCollectionList > InArg |
(Optional) set of collection-lists, if provided, button bar will be shown with each CollectionSet as an option | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & ComboButtonTileSize
(
FVector2D InArg |
The size of the combo button icon tile | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & FlyoutSize
(
FVector2D InArg |
Size of the Flyout Panel | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & FlyoutTileSize
(
FVector2D InArg |
The size of the icon tiles in the flyout | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & InitiallySelectedAsset
(
FAssetData InArg |
Sets the asset selected by the widget before any user made selection occurs. | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & OnSelectionChanged
(
const FOnSelectedAssetChanged& InDelegate |
This delegate is executed each time the Selected Asset is modified | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & Property
(
TSharedPtr< IPropertyHandle > InArg |
Target PropertyHandle, selected value will be written here (Note: not required, selected | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & RecentAssetsProvider
(
TSharedPtr< IRecentAssetsProvider > InArg |
(Optional) external provider/tracker of Recently-Used Assets. | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & ThumbnailDisplayMode
(
EThumbnailDisplayMode InArg |
Display mode of the asset thumbnail | ModelingWidgets/SToolInputAssetComboPanel.h | |
WidgetArgsType & ToolTipText
(
FText InArg |
Tooltip for the ComboButton. If Property is defined, this will be ignored. | ModelingWidgets/SToolInputAssetComboPanel.h |