Navigation
API > API/Plugins > API/Plugins/ModelingEditorUI
Top level view of a stack of mesh layers shows the main menu for adding layers to the stack, and a list view of layers
| Name | SMeshLayersStack |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/ModelingWidgets/SMeshLayersStack.h |
| Include Path | #include "ModelingWidgets/SMeshLayersStack.h" |
Syntax
class SMeshLayersStack :
public SCompoundWidget,
public FEditorUndoClient
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SMeshLayersStack
- FSlateControlledConstruction → SWidget → SCompoundWidget → SMeshLayersStack
- FEditorUndoClient → SMeshLayersStack
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Controller | TWeakPtr< IMeshLayersController > | ModelingWidgets/SMeshLayersStack.h | ||
| ListView | TSharedPtr< SMeshLayersList > | ModelingWidgets/SMeshLayersStack.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
ModelingWidgets/SMeshLayersStack.h | ||
void RefreshStackView() |
ModelingWidgets/SMeshLayersStack.h |