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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UUVLayoutPreview
Description
Specify the current world transform/bounds for the target object. UV layout preview is positioned relative to this box
| Name | SetSourceWorldPosition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/UVLayoutPreview.h |
| Include Path | #include "Drawing/UVLayoutPreview.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/UVLayoutPreview.cpp |
void SetSourceWorldPosition
(
FTransform WorldTransform,
FBox WorldBounds
)