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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UPointSetComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddPoint
(
const FRenderablePoint& OverlayPoint |
Add a point to be rendered using the component. | Drawing/PointSetComponent.h | |
| Create and add a point to be rendered using the component. | Drawing/PointSetComponent.h |
AddPoint(const FRenderablePoint &)
Description
Add a point to be rendered using the component.
| Name | AddPoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PointSetComponent.h |
| Include Path | #include "Drawing/PointSetComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PointSetComponent.cpp |
int32 AddPoint
(
const FRenderablePoint & OverlayPoint
)
AddPoint(const FVector &, const FColor &, const float, const float)
Description
Create and add a point to be rendered using the component.
| Name | AddPoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PointSetComponent.h |
| Include Path | #include "Drawing/PointSetComponent.h" |
int32 AddPoint
(
const FVector & InPosition,
const FColor & InColor,
const float InSize,
const float InDepthBias
)