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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UModelingObjectsCreationAPI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCreateActorResult CreateNewActor
(
const FCreateActorParams& CreateActorParams |
Create a new material object based on the data in CreateMaterialParams | ModelingObjectsCreationAPI.h |
|
virtual FCreateActorResult CreateNewActor
(
FCreateActorParams&& CreateActorParams |
ModelingObjectsCreationAPI.h |
CreateNewActor(const FCreateActorParams &)
Description
Create a new material object based on the data in CreateMaterialParams
| Name | CreateNewActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
UFUNCTION (BlueprintCallable, Category="Modeling Objects")
virtual FCreateActorResult CreateNewActor
(
const FCreateActorParams & CreateActorParams
)
a results data structure, containing a result code and information about any new objects created
CreateNewActor(FCreateActorParams &&)
| Name | CreateNewActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include Path | #include "ModelingObjectsCreationAPI.h" |
virtual FCreateActorResult CreateNewActor
(
FCreateActorParams && CreateActorParams
)