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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UGeometrySelectionManager
Tracks saved selection state. Useful when the selection is temporarily cleared (e.g., for a tool)
| Name | FSavedSelection |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelectionManager.h |
| Include Path | #include "Selection/GeometrySelectionManager.h" |
Syntax
struct FSavedSelection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Selections | TArray< FGeometrySelection > | Selection/GeometrySelectionManager.h | ||
| Targets | TArray< TWeakObjectPtr< UObject > > | Selection/GeometrySelectionManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
Selection/GeometrySelectionManager.h | ||
void Reset() |
Selection/GeometrySelectionManager.h |