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Utility functions to update UStaticMesh build settings How to update a boolean build setting
| Name | UE::MeshDescription::EBuildSettingBoolChange |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/AssetUtils/MeshDescriptionUtil.h |
| Include Path | #include "AssetUtils/MeshDescriptionUtil.h" |
Syntax
namespace UE
{
namespace MeshDescription
{
enum EBuildSettingBoolChange
{
Disable,
Enable,
NoChange,
}
}
}
Values
| Name | Remarks |
|---|---|
| Disable | |
| Enable | |
| NoChange |